Psychozombie: Medium range, medium health unit. Increases cooldown. Affects everyone within a 35 range.
Occasionally generates a zombie rabbit that has low health, high speed and dodge, and creates a small radius explosion on contact with survivor.
From his moldy top-hat to his tattered black cape, this scary clown/magician is one wierd zombie. Has a Big red nose, large mouthful of pointy teeth, and hypnotic eyes.
Level 10 Lethargic slows movement. Or Novacaine Slows shooting rate.
Level 30. Psycho Circus. 15% chance to cause survivor to shoot himself in foot. Or Anesthesia. Increases slow shooting
Level 50. Hypnozombie. 30% chance to make survivior fire on own squad. Or Confusion 45% chance to stun for 7 seconds